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2024 | OriginalPaper | Chapter

3. Design Implications and Processes for an Attainable Game Experience

Authors : Adam Palmquist, Izabella Jedel, Ole Goethe

Published in: Universal Design in Video Games

Publisher: Springer International Publishing

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Abstract

This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design, emphasizing the need for an in-depth understanding of interaction interface design and a comprehensive data collection strategy. The chapter explores informed design philosophies that are instrumental in how they manifest hedonic or utilitarian design intentions. Special focus is placed on achieving a balanced integration of these design philosophies to deliver universally appealing gaming experiences. Detailed guidelines and methodologies are provided for initiating design investigations specifically tailored for AGE-focused projects. This chapter argues that a robust approach concerning the data collection and analysis ensures high-quality interaction interface design and helps advance the principles of inclusivity and accessibility, thereby broadening the appeal and reach of video games to diverse player demographics.

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Footnotes
1
Nevertheless, there exist voices that deviate from the excessively artistic emphasis of designing games. For example, Schell [39] offers a blended perspective, suggesting various ‘lenses’ through which the game design process can be viewed, accentuating that crafting games is a delicate blend of art and science.
 
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Metadata
Title
Design Implications and Processes for an Attainable Game Experience
Authors
Adam Palmquist
Izabella Jedel
Ole Goethe
Copyright Year
2024
DOI
https://doi.org/10.1007/978-3-031-30595-5_3