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Virtual Reality 

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  1. 2024 | OriginalPaper | Chapter

    Augmented Reality and Virtual Reality: Prospective Technology of Bangladeshi Journalism

    In recent years, journalists have experimented with 4IR technologies like virtual reality (VR) and augmented reality (AR), and some media organisations, including the BBC, CNN and The New York Times, have set up departments, particularly for its …

    Authors:
    Shaikh Muhammad Allayear, Kazi Jahid Hasan
    Published in:
    Handbook of Digital Journalism (2024)
  2. 2024 | Book

    Augmented and Virtual Reality in the Metaverse

    This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the …

    Book Series:
    Springer Series on Cultural Computing
    Publisher:
    Springer Nature Switzerland
  3. 21-05-2024 | Online First

    Retraction Note: Editorial: neural computing in next-generation virtual reality technology

  4. 2024 | OriginalPaper | Chapter

    Writing the Virtual: Diverse Modes of Development in Cinematic Virtual Reality

    In order to speak of CVR as an emergent paradigm of practice, one must develop a vocabulary concomitant with its formal and aesthetic principles—its operative and experiential ground rules. Towards the end, this chapter offers a historiography of …

    Author:
    Soudhamini Soudhamini
    Published in:
    Screenwriting for Virtual Reality (2024)
  5. 2024 | Book

    Screenwriting for Virtual Reality

    Story, Space and Experience

    This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars …

    Book Series:
    Palgrave Studies in Screenwriting
    Publisher:
    Springer International Publishing
  6. 2024 | OriginalPaper | Chapter

    Virtual Mirror for Maintenance: An Augmented Reality Support Tool

    This work aims to propose a virtual mirror as a tool for an Augmented Reality (AR) interface in support of operators who perform maintenance tasks, especially in blind areas with component occlusion. In the literature, it is still not clear what …

    Authors:
    Enricoandrea Laviola, Sara Romano, Michele Gattullo, Antonio Emmanuele Uva
    Published in:
    Design Tools and Methods in Industrial Engineering III (2024)
  7. 2024 | OriginalPaper | Chapter

    Maintenance Procedure on WCLL Ancillary System–Virtual Reality Application

    Technologies such as Augmented Reality and Virtual Reality (AR-VR) are changing the way to design the models. These technologies prove useful across all design phases, yet their greatest application lies in supporting the entire life cycle of a …

    Authors:
    Ugo Bonavolontà, Jacopo Giacomel, Domenico Marzullo
    Published in:
    Design Tools and Methods in Industrial Engineering III (2024)
  8. Open Access 2023 | OriginalPaper | Chapter

    Virtual Reality und Flipped Classroom in religionspädagogischen Bildungsprozessen

    Ein Beitrag zur Entwicklung von Kulturen der digitalen Lehre

    Um in der religionspädagogischen Lehre Potenziale digitaler Formate produktiv zu integrieren, wurde das Seminar Kirchenpädagogik 2.0?! i. S. d. Flipped-Classroom-Konzepts entwickelt, durchgeführt und evaluiert: Lehramtsstudierende der Theologie …

    Author:
    Theresia Witt
    Published in:
    Digitale Kulturen der Lehre entwickeln (2023)
  9. 14-05-2024 | Online First

    Retraction Note: Quality assessment for virtual reality technology based on real scene

  10. 2024 | OriginalPaper | Chapter

    Screenwriting for Virtual Reality: Future Directions

    This concluding chapter reflects upon the critical themes emerging from the scholarship featured in this collection Screenwriting for Virtual Reality: Story, Space and Experience (Dooley and Munt 2024) and considers ongoing issues for both …

    Authors:
    Kath Dooley, Alex Munt
    Published in:
    Screenwriting for Virtual Reality (2024)
  11. 2024 | OriginalPaper | Chapter

    An Introduction to Screenwriting for Virtual Reality

    This introductory chapter presents an overview of recent developments in virtual reality as an entertainment medium and a review of related academic scholarship on ‘writing’ for VR. This term is used to refer to a range of activities involved in …

    Authors:
    Kath Dooley, Alex Munt
    Published in:
    Screenwriting for Virtual Reality (2024)
  12. 2024 | OriginalPaper | Chapter

    A Shrinkwrap Method for Quickly Generating Virtual Prototypes for Extended Reality

    Extended Reality (XR) applications require Photorealistic Virtual Prototypes (PVPs), usually obtained by generating a polygon-based textured model of the original CAD (Computer Aided Design). Getting PVPs requires specific rendering and texturing …

    Authors:
    Paolo Senesi, Barbara Lonzi, Alessandra Papetti, Michele Germani, Marco Mandolini
    Published in:
    Design Tools and Methods in Industrial Engineering III (2024)
  13. 2024 | OriginalPaper | Chapter

    A User-Centered Study on Virtual Reality Training Systems’ Design Features

    This paper introduces a unique, feature-based methodology for determining the best design features of a Virtual Reality Training System (VRTS). It offers a holistic approach by using a revised Technology Acceptance Questionnaire, which assesses …

    Authors:
    Sara Buonocore, Alessandro Guerra, Raffaele De Amicis, Marcello Benincasa, Valerio Minopoli, Giuseppe Di Gironimo
    Published in:
    Design Tools and Methods in Industrial Engineering III (2024)
  14. 2024 | OriginalPaper | Chapter

    The Nature of Narration in Cinematic Virtual Reality

    This chapter explores the dynamics of narration in cinematic virtual reality filmmaking (CVR), with a focus on the options for the positioning of the viewer, who find themselves in the middle of the story world, with control over their gaze.

    Author:
    Simon Weaving
    Published in:
    Screenwriting for Virtual Reality (2024)
  15. 01-05-2024 | OriginalPaper

    Innovative Training Methods in Automotive Engineering Using Virtual Reality

    The use of virtual reality methods in vehicle development leads to higher quality products that can be developed more time-efficiently and cost-effectively. In addition to the head-mounted displays currently in use, a future-oriented virtual

  16. 2024 | OriginalPaper | Chapter

    Cinematic Virtual Reality: Towards an Optics of Eco-Screenwriting

    Whilst cinematic virtual reality (CVR) has just a brief history, there are notable shifts in its trajectory. After an early wave of theorisation which centred on CVR as a lens-based medium remediated from traditional filmmaking practices, the …

    Author:
    Alex Munt
    Published in:
    Screenwriting for Virtual Reality (2024)
  17. Open Access 06-05-2024 | Online First

    Neural digital twins: reconstructing complex medical environments for spatial planning in virtual reality

    The increasing number of machines, robots, and tools in the modern operating room (OR) due to technological advancements and specialization poses a challenge for space management and complexity reduction [ 1 ]. Planning the required tools and their …

  18. 2024 | OriginalPaper | Chapter

    Designing Effective Learning Environments in the Educational Metaverse: The Role of Augmented and Virtual Reality

    This chapter explores the transformative potential of augmented (AR) and virtual reality (VR) in education, highlighting their ability to revolutionize learning experiences through immersive metaverse environments. While AR overlays digital …

    Author:
    Dongxing Yu
    Published in:
    Augmented and Virtual Reality in the Metaverse (2024)
  19. 14-05-2024 | Online First

    Retraction Note: Virtual reality of interior noises of vehicles based on boundary element and neural networks

  20. 14-05-2024 | Online First

    Effects of virtual reality technology on primary school students’ creativity performance, learning engagement and mental flow

    Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development …

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