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2024 | OriginalPaper | Buchkapitel

Enhancing Customer Shopping Experience Through AR Mini-Games

verfasst von : Leif Oppermann, Urs Riedlinger, Miriam Schmitz, Yücel Uzun, Constantin Brosda, Christine Syrek, Simone Fühles-Ubach

Erschienen in: XR and Metaverse

Verlag: Springer Nature Switzerland

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Abstract

In this research article we introduce an Augmented Reality (AR) application specifically designed to use in supermarkets. Our primary goal is to incorporate interactive AR mini-games that bring joy and digital engagement to customers during their visit. Additionally, we aim to investigate the impact of this campaign on brand awareness for both the featured goods and the supermarkets themselves. This paper presents the findings of a week-long user study conducted in two physical stores of a major retailer, involving a total of 431 participants. We analyse the impact of gameplay location and the game type (generic or product-specific) on the overall user experience. Furthermore, we investigate the impact of playing the mini-games on brand recall, which did not yield significant results during our observations. We found that our gamification approach for supermarket visits is particularly effective in attracting new customers rather than retaining existing ones.

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Literatur
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Zurück zum Zitat Hassenzahl, M., Platz, A., Burmester, M., Lehner, K.: Hedonic and ergonomic quality aspects determine a software’s appeal. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 201–208 (2000). https://doi.org/10.1145/332040.332432 Hassenzahl, M., Platz, A., Burmester, M., Lehner, K.: Hedonic and ergonomic quality aspects determine a software’s appeal. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 201–208 (2000). https://​doi.​org/​10.​1145/​332040.​332432
Zurück zum Zitat Li, M., Arning, K., Bremen, L., Sack, O., Ziefle, M., Kobbelt, L.: ProFi: design and evaluation of a product finder in a supermarket scenario. In: Proceedings of the 2013 ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, pp. 977–984 (2013). https://doi.org/10.1145/2494091.2496007 Li, M., Arning, K., Bremen, L., Sack, O., Ziefle, M., Kobbelt, L.: ProFi: design and evaluation of a product finder in a supermarket scenario. In: Proceedings of the 2013 ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, pp. 977–984 (2013). https://​doi.​org/​10.​1145/​2494091.​2496007
Zurück zum Zitat Löchtefeld, M., Böhmer, M., Daiber, F., Gehring, S.: Augmented reality-based advertising strategies for paper leaflets. In: Proceedings of the 2013 ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, pp. 1015–1022 (2013). https://doi.org/10.1145/2494091.2496010 Löchtefeld, M., Böhmer, M., Daiber, F., Gehring, S.: Augmented reality-based advertising strategies for paper leaflets. In: Proceedings of the 2013 ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, pp. 1015–1022 (2013). https://​doi.​org/​10.​1145/​2494091.​2496010
Zurück zum Zitat Schmalstieg, D., Höllerer, T.: Augmented Reality: Principles and Practice. Addison-Wesley (2016) Schmalstieg, D., Höllerer, T.: Augmented Reality: Principles and Practice. Addison-Wesley (2016)
Zurück zum Zitat Speicher, M., Cucerca, S., Krüger, A.: VRShop: a mobile interactive virtual reality shopping environment combining the benefits of on- and offline shopping. In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 1, no. 3, pp. 102:1–102:31 (2017). https://doi.org/10.1145/3130967 Speicher, M., Cucerca, S., Krüger, A.: VRShop: a mobile interactive virtual reality shopping environment combining the benefits of on- and offline shopping. In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 1, no. 3, pp. 102:1–102:31 (2017). https://​doi.​org/​10.​1145/​3130967
Zurück zum Zitat Zhu, W., Owen, C.B., Li, H., Lee, J.H.: Design of the PromoPad: an automated augmented reality shopping assistant. In: Association for Information Systems—12th Americas Conference on Information Systems, AMCIS 2006, vol. 5, pp. 2906–2914 (2006) Zhu, W., Owen, C.B., Li, H., Lee, J.H.: Design of the PromoPad: an automated augmented reality shopping assistant. In: Association for Information Systems—12th Americas Conference on Information Systems, AMCIS 2006, vol. 5, pp. 2906–2914 (2006)
Metadaten
Titel
Enhancing Customer Shopping Experience Through AR Mini-Games
verfasst von
Leif Oppermann
Urs Riedlinger
Miriam Schmitz
Yücel Uzun
Constantin Brosda
Christine Syrek
Simone Fühles-Ubach
Copyright-Jahr
2024
DOI
https://doi.org/10.1007/978-3-031-50559-1_2

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