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Technology, Knowledge and Learning OnlineFirst articles

Open Access 16.05.2024 | Original research

An Assessment of Learning Management System Use in Higher Education: Perspectives from a Comprehensive Sample of Teachers and Students

Learning Management Systems (LMSs) are underutilized in universities despite them being standard components of higher education. Given this, there is a need to gather the perspectives of students and teachers to examine how these key end-users …

verfasst von:
Patricia D. Simon, Juming Jiang, Luke K. Fryer, Ronnel B. King, Cherry E. Frondozo

13.05.2024 | Original research

Everyone Matters: A Multimodal Learning Analysis Framework Based on Individual Time Series

Multimodal learning analysis emphasizes using diverse data from various sources and forms for precise examination of learning patterns. Despite recent rapid advancements in this field, conventional learning analysis remains predominantly …

verfasst von:
Ran Bao, Jianyong Chen

Open Access 09.05.2024 | Original research

Exploring Digital Competencies: Validation and Reliability of an Instrument for the Educational Community and for all Educational Stages

Digital competencies are very significant in terms of integrating digital resources into educational processes. This study presents the validity and reliability of an instrument created by Carrera et al. (2011), in order to evaluate the basic …

verfasst von:
Jesús Manuel Soriano-Alcantara, Francisco D. Guillén-Gámez, Julio Ruiz-Palmero

Open Access 03.05.2024 | Original research

Artificial Intelligence and Digital Ecosystems in Education: A Review

Digital ecosystems are a set of interconnected elements that enable an integrated and seamless digital experience. In education, the use of Artificial Intelligence (AI) has great potential to improve teaching and learning. However, for the …

verfasst von:
Milena Patricia Rojas, Andrés Chiappe

03.05.2024 | Original research

The Contribution of FLIGBY to the Entrepreneurial Learning Outcomes

This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 …

verfasst von:
Fernando Almeida, Zoltan Buzady

Open Access 03.05.2024 | Original research

Review on Competency Assessment Instrumentation in Computer-based Simulation

Computer-based simulation is utilised across various educational fields, employing diverse technologies to facilitate practical understanding of content and the acquisition of skills that can help close the gap between theory and practice. The …

verfasst von:
Simen Hjellvik, Steven Mallam, Marte Fannelø Giskeødegård, Salman Nazir

03.05.2024 | Original research

Predicting Low and High Student Performance in Programming Education Using PLS-SEM Algorithms

The study uses the partial least squares-structural equation modeling (PLS-SEM) algorithm to predict the factors affecting the programming performance (PPE) (low, high) of the students receiving computer programming education. The participants of …

verfasst von:
Aykut Durak, Vahide Bulut

03.05.2024 | Original research

Online Lecture Videos by Non-Native English-Speaking Instructors

Picture-in-Picture (PIP) is an effective lecture video design that includes a screen capture video in the center and the instructor’s talking head in one corner. Few research studies have directly investigated the usage of PIP lecture design by …

verfasst von:
Hung-Tao M. Chen, Katelyn L. McClure, Thomas W. Morris

Open Access 03.05.2024 | Original research

Formative Evaluation of an Interactive Personalised Learning Technology to Inform Equitable Access and Inclusive Education for Children with Special Educational Needs and Disabilities

In accordance with the 2030 Sustainable Development Goal for Education, to promote equitable access and inclusive education for all, it is critical to explore if educational technologies can be used effectively by children with Special Educational …

verfasst von:
Aida Layachi, Nicola J. Pitchford

03.05.2024 | Original research

The Effects of Competition in Gamified Online Discussions on Learners’ Behavioral and Cognitive Engagement

This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners’ behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master’s degree in …

verfasst von:
Taufik Slamet, Thomas Brush, Kyungbin Kwon

25.04.2024 | Original research

Developing a Scale of Attitudes Towards Flipped Learning Model

This study aims to develop a valid and reliable measurement instrument to identify university students’ attitudes towards flipped learning model. The research sample was composed of 487 pre-service teachers who attended a university. Relevant …

verfasst von:
Nagihan Kadıoğlu, Özge Özyalçın Oskay

Open Access 24.04.2024 | Original research

Tracing the Ontological Beliefs of Norwegian Educators Concerning Technology use in Early Childhood Education and Care

Nested in the socio-cultural theory and the related concepts of dialogue in thinking (Mercer & Littleton, 2007) and dialogic teaching in classrooms (Mercer & Howe, 2012), this study explored knowledge and technology as dynamic meaning-making …

verfasst von:
Marianne Undheim, Natalia Kucirkova, Torstein Unstad, Maria Dardanou

20.04.2024 | Original research

The Link Between Science Teacher Candidates’ Understandings of the Nature of Science and Their Epistemic Beliefs

While the epistemic beliefs are defined as beliefs about knowledge and knowing, the nature of science (NOS) is about the epistemological and ontological foundations of science, how scientists work, how scientific knowledge is produced, how it is …

verfasst von:
Davut Sarıtaş, Oktay Kızkapan

Open Access 21.03.2024 | Original research

Voluntary E-Learning Exercises Support Students in Mastering Statistics

University students often learn statistics in large classes, and in such learning environments, students face an exceptionally high risk of failure. One reason for this is students’ frequent statistics anxiety. This study shows how students can be …

verfasst von:
Jakob Schwerter, Taiga Brahm

Open Access 06.02.2024 | Original research

Learning Analytics in Serious Games as Predictors of Linguistic Competence in Students at Risk

The planned systematized design of the use of serious games in the classroom is presented as a strategy to optimize learning. In this framework, Learning Analytics represents stealth assessment and follow-up method, and a way to personalize such …

verfasst von:
Susana Sánchez Castro, Mª Ángeles Pascual Sevillano, Javier Fombona Cadavieco

27.01.2024 | Original research

Co-Creation of Learning Technologies in School–University–Industry Partnerships: An Activity System Perspective

EdTech companies can develop tools and services for educational institutions. The EdTech sector needs teachers as end-users to create services and tools that serve the users’ real needs. Co-creation in the EdTech sector is essential for bridging …

verfasst von:
Pirgit Sillaots, Kairit Tammets, Terje Väljataga, Martin Sillaots

Open Access 25.01.2024 | Original research

Art Project Virtual Reality for Global Citizenship Education

The recent COVID-19 pandemic situation, where people's mobility has been reduced and compromised, has highlighted the need to acquire new technical skills and develop new educational plans that allow students to continue to enjoy different places …

verfasst von:
Mariano Sanz-Prieto, Gema De Pablo González, Nuria De Pablo Sánchez

25.01.2024 | Original research

Parent and Family Support of Knowledge Acquisition in Reading Comprehension through Podcasts in English and Spanish

Reading comprehension is the ultimate goal of learning to read, as the understanding of text is at the root of the purpose for reading, whether reading for pleasure or reading to learn. At-home reading practices can vary widely family to family – …

verfasst von:
Ashley M. Stack, Kausalai (Kay) Wijekumar, Elsa Cárdenas-Hagan

Open Access 24.01.2024 | Original research

The Power of a Human Bridge: Motivating Older Adults to Long-Term Engagement with Touchscreen Devices in a SDT-Based Learning Session

The rapid development of digital technology and its pervasiveness in everyday life requires everybody to develop the skills necessary to engage with such technology for one’s mundane tasks and communication needs. The first steps towards …

verfasst von:
Sabrina Oppl, Nicole Kronberger, Christian Stary, Stefan Oppl

Open Access 20.01.2024 | Original research

Video Analytics in Moodle Using xAPI

This article presents the first iteration of the video analytics system VA4ME that enables the logging of video interactions in Moodle without the need to provide the videos by a separate plugin or website. Instead, the logging plugin injects, if …

verfasst von:
Sven Judel, Jasper vom Felde, Ulrik Schroeder