ABSTRACT
The use of augmented reality (AR) guidance is seen as an opportunity to address the growing complexity of industrial tasks. Previous research showed benefits of AR for different industrial tasks especially for novice users, while other research suggests that AR was not superior to other means for novices. However, there is not much work that looks at the relation between initial exposure of users to AR (that is, if users have never used AR before) and different types of tasks. In this industry paper, addressing the field of car maintenance and repair, we look into the question of how AR support impacts the performance in familiar and unfamiliar task if the AR user has never used AR before. By running an experiment under field conditions, we investigate whether the familiarity of a specific repair task has an impact on the performance under AR head-mounted display (AR HMD) guidance compared to a traditional repair guideline. Our experiment reveals interesting insights. First, we show that familiarity and routine have an important impact on adherence to (all) repair guidelines, which should be regarded in future studies. Second, despite its novelty and the corresponding added time to deal with an AR HMD, we found that guidance via an AR HMD worked better for unfamiliar tasks. This shows the potential of AR HMDs for guidance of industrial tasks in practice, and it brings up design suggestions for the implementation of this guidance in practice.
- Mark Billinghurst, Mika Hakkarainen, and Charles Woodward. 2008. Augmented Assembly Using a Mobile Phone. In Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia (Ume, Sweden) (MUM '08). ACM, New York, NY, USA, 84--87. Google ScholarDigital Library
- Sebastian Büttner, Markus Funk, Oliver Sand, and Carsten Röcker. 2016. Using Head-Mounted Displays and In-Situ Projection for Assistive Systems: A Comparison. In Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (Corfu, Island, Greece) (PETRA '16). Association for Computing Machinery, New York, NY, USA, Article Article 44, 8 pages. Google ScholarDigital Library
- Sebastian Büttner, Michael Prilla, and Carsten Röcker. 2020. Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training?. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, Hawaii, USA) (CHI '20). ACM, New York, NY, USA. https://www.th-owl.de/files/webs/eecs/labor/hci/publications/2019/SBMPCR-CHI-2020.pdfGoogle ScholarDigital Library
- Sebastian Büttner, Oliver Sand, and Carsten Röcker. 2017. Exploring Design Opportunities for Intelligent Worker Assistance: A New Approach Using Projetion-Based AR and a Novel Hand-Tracking Algorithm. In Ambient Intelligence, Andreas Braun, Reiner Wichert, and Antonio Maña (Eds.). Springer International Publishing, Cham, 33--45.Google Scholar
- Fred D Davis. 1985. A technology acceptance model for empirically testing new end-user information systems: Theory and results. Ph.D. Dissertation. Massachusetts Institute of Technology.Google Scholar
- Deutsche Automobil Treuhand GmbH. 2018. DAT-Report 2018. Deutsche Automobil Treuhand GmbH, Ostfildern.Google Scholar
- Arindam Dey, Mark Billinghurst, Robert W. Lindeman, and J. Edward Swan. 2018. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 (2018), 37. Google ScholarCross Ref
- Christian Dominic Fehling, Andreas Müller, and Mario Aehnelt. 2016. Enhancing vocational training with augmented reality. In Proceedings of the 16th International Conference on Knowledge Technologies and Data-driven Business.Google Scholar
- Pierre Fite-Georgel. 2011. Is there a reality in industrial augmented reality?. In 2011 10th ieee international symposium on mixed and augmented reality. IEEE, 201--210.Google Scholar
- Markus Funk, Andreas Bächler, Liane Bächler, Thomas Kosch, Thomas Heidenreich, and Albrecht Schmidt. 2017. Working with Augmented Reality? A Long-Term Analysis of In-Situ Instructions at the Assembly Workplace. In Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments (Island of Rhodes, Greece) (PETRA '17). Association for Computing Machinery, New York, NY, USA, 222--229. Google ScholarDigital Library
- Steven J Henderson and Steven K Feiner. 2009. Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret. In 2009 8th IEEE International Symposium on Mixed and Augmented Reality. 135--144. Google ScholarDigital Library
- Steven J Henderson and Steven K Feiner. 2011. Augmented reality in the psychomotor phase of a procedural task. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality. IEEE, 191--200.Google ScholarDigital Library
- Jérme Jetter, Jörgen Eimecke, and Alexandra Rese. 2018. Augmented reality tools for industrial applications: What are potential key performance indicators and who benefits? Computers in Human Behavior 87 (2018), 18 -- 33. Google ScholarDigital Library
- M. R. Marner, A. Irlitti, and B. H. Thomas. 2013. Improving procedural task performance with Augmented Reality annotations. In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 39--48. Google ScholarCross Ref
- Riccardo Palmarini, John Ahmet Erkoyuncu, Rajkumar Roy, and Hosein Torabmostaedi. 2018. A systematic review of augmented reality applications in maintenance. Robotics and Computer-Integrated Manufacturing 49 (2018), 215--228.Google ScholarCross Ref
- Katrin Plaumann, Jan Ehlers, Florian Geiselhart, Gabriel Yuras, Anke Huckauf, and Enrico Rukzio. 2015. Better Than You Think: Head Gestures for Mid Air Input. In Human-Computer Interaction. Springer, 526--533.Google Scholar
- Michael Prilla, Marc Janßen, and Timo Kunzendorff. 2019. How to Interact with Augmented Reality Head Mounted Devices in Care Work? A Study Comparing Handheld Touch (Hands-on) and Gesture (Hands-free) Interaction. AIS Transactions on Human-Computer Interaction 11, 3 (2019), 157--178.Google ScholarCross Ref
- Andrew Princle, Abraham G Campbell, Stefanie Hutka, Alberto Torrasso, Colin Couper, Fabian Strunden, Jan Bajana, Kamil Jastząb, Ralph Croly, Rob Quigley, et al. 2018. [Poster] Using an Industry-Ready AR HMD on a Real Maintenance Task: AR Benefits Performance on Certain Task Steps More Than Others. In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 236--241.Google ScholarCross Ref
- Horacio Rios, Eduardo González, Ciro Rodriguez, Hector R. Siller, and Manuel Contero. 2013. A Mobile Solution to Enhance Training and Execution of Troubleshooting Techniques of the Engine Air Bleed System on Boeing 737. Procedia Computer Science 25 (2013), 161 -- 170. 2013 International Conference on Virtual and Augmented Reality in Education. Google ScholarCross Ref
- Maureen T Rymer, Elizabeth S Damiano, Bradley McCombs, and Rodolfo De La Torre. 2018. Using Augmented Reality and Mobile Technologies to Train Automotive Technicians. In 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE, 1074--1078.Google ScholarCross Ref
- Arthur Tang, Charles Owen, Frank Biocca, and Weimin Mou. 2003. Comparative Effectiveness of Augmented Reality in Object Assembly. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Ft. Lauderdale, Florida, USA) (CHI '03). Association for Computing Machinery, New York, NY, USA, 73--80. Google ScholarDigital Library
- Sabine Webel, Uli Bockholt, Timo Engelke, Nirit Gavish, Manuel Olbrich, and Carsten Preusche. 2013. An augmented reality training platform for assembly and maintenance skills. Robotics and Autonomous Systems 61, 4 (2013), 398 -- 403. Models and Technologies for Multi-modal Skill Training. Google ScholarDigital Library
- Stefan Werrlich, Carolin Lorber, Phuc-Anh Nguyen, Carlos Emilio Franco Yanez, and Gunther Notni. 2018. Assembly Training: Comparing the Effects of Head-Mounted Displays and Face-to-Face Training. In Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, Jessie Y.C. Chen and Gino Fragomeni (Eds.). Springer International Publishing, Cham, 462--476.Google Scholar
- Xianjun Sam Zheng, Cedric Foucault, Patrik Matos da Silva, Siddharth Dasari, Tao Yang, and Stuart Goose. 2015. Eye-Wearable Technology for Machine Maintenance: Effects of Display Position and Hands-free Operation. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI '15). ACM, New York, NY, USA, 2125--2134. Google ScholarDigital Library
Index Terms
- Impact of augmented reality guidance for car repairs on novice users of AR: a field experiment on familiar and unfamiliar tasks
Recommendations
Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training?
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsAugmented Reality (AR) systems are on their way to industrial application, e.g. projection-based AR is used to enhance assembly work. Previous studies showed advantages of the systems in permanent-use scenarios, such as faster assembly times. In this ...
Augmented Reality Guidance for Car Repairs: Immediate and Long-Term Effects: Augmented Reality Guidance for Car Repairs
MuC '21: Proceedings of Mensch und Computer 2021Car service technicians are challenged by the increasing variety and complexity of repair and maintenance tasks. Recent studies have shown benefits by using augmented reality (AR) for different industrial tasks. Most studies compared a very established ...
Haptics in Augmented Reality
ICMCS '99: Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2An augmented reality system merges synthetic sensory information into a user's perception of a three-dimensional environment. An important performance goal for an augmented reality system is that the user perceives a single seamless environment. In most ...
Comments