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2023 | OriginalPaper | Buchkapitel

5. Social Incentives and Digital Content Contribution

verfasst von : Xuejing Ma

Erschienen in: Social Influence on Digital Content Contribution and Consumption

Verlag: Springer Nature Singapore

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Abstract

In this chapter, we conduct an empirical study using data from a live streaming platform to examine the impact of social incentives on users’ digital content contribution behavior. Our findings indicate that both social interaction and monetary rewards can increase users’ short-term frequency of content contribution and long-term retention on the platform. Furthermore, we observe that the effect of social interaction varies among users with different levels of experience on the platform.

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Fußnoten
1
Since broadcasters’ gift-receiving can only be observed on performing days, these three measures are missing on non-performing days.
 
2
US Dollar to RMB Yuan exchange rate was around 6.5 in 2017.
 
3
There are 20 observations (18 unique broadcasters) with 24-h broadcasting behavior in our dataset. It is possible for some broadcasters to continuously perform for 24 h. Some specific content, such as traveling, fishing, and sleeping, can last for a long time. We also conduct robustness checks by excluding the broadcasters who ever continuously performed for 24 h, and find that our results still hold.
 
Literatur
Zurück zum Zitat Katz, E., Blumler, J. G., & Gurevitch, M. (1973). Uses and gratifications research. The Public Opinion Quarterly, 37(4), 509–523. JSTOR. Katz, E., Blumler, J. G., & Gurevitch, M. (1973). Uses and gratifications research. The Public Opinion Quarterly, 37(4), 509–523. JSTOR.
Zurück zum Zitat Kaufmann, N., Schulze, T., & Veit, D. (2011). More than fun and money: worker motivation in crowdsourcing—a study on mechanical turk. AMCIS. Kaufmann, N., Schulze, T., & Veit, D. (2011). More than fun and money: worker motivation in crowdsourcing—a study on mechanical turk. AMCIS.
Zurück zum Zitat Li, B., Hou, F., Guan, Z., & Chong, A. (2018). What drives people to purchase virtual gifts in live streaming? The mediating role of flow. PACIS. Li, B., Hou, F., Guan, Z., & Chong, A. (2018). What drives people to purchase virtual gifts in live streaming? The mediating role of flow. PACIS.
Zurück zum Zitat Lu, Z., Annett, M., & Wigdor, D. (2019). Vicariously experiencing it all without going outside: A study of outdoor livestreaming in China. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 1–28. https://doi.org/10.1145/3359127 Lu, Z., Annett, M., & Wigdor, D. (2019). Vicariously experiencing it all without going outside: A study of outdoor livestreaming in China. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 1–28. https://​doi.​org/​10.​1145/​3359127
Metadaten
Titel
Social Incentives and Digital Content Contribution
verfasst von
Xuejing Ma
Copyright-Jahr
2023
Verlag
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-99-6737-7_5