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Virtual Reality 

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  1. Open Access 2023 | OriginalPaper | Buchkapitel

    Virtual Reality und Flipped Classroom in religionspädagogischen Bildungsprozessen

    Ein Beitrag zur Entwicklung von Kulturen der digitalen Lehre

    Um in der religionspädagogischen Lehre Potenziale digitaler Formate produktiv zu integrieren, wurde das Seminar Kirchenpädagogik 2.0?! i. S. d. Flipped-Classroom-Konzepts entwickelt, durchgeführt und evaluiert: Lehramtsstudierende der Theologie …

    verfasst von:
    Theresia Witt
    Erschienen in:
    Digitale Kulturen der Lehre entwickeln (2023)
  2. 2024 | OriginalPaper | Buchkapitel

    Augmented Reality and Virtual Reality: Prospective Technology of Bangladeshi Journalism

    In recent years, journalists have experimented with 4IR technologies like virtual reality (VR) and augmented reality (AR), and some media organisations, including the BBC, CNN and The New York Times, have set up departments, particularly for its …

    verfasst von:
    Shaikh Muhammad Allayear, Kazi Jahid Hasan
    Erschienen in:
    Handbook of Digital Journalism (2024)
  3. 2024 | OriginalPaper | Buchkapitel

    Writing the Virtual: Diverse Modes of Development in Cinematic Virtual Reality

    In order to speak of CVR as an emergent paradigm of practice, one must develop a vocabulary concomitant with its formal and aesthetic principles—its operative and experiential ground rules. Towards the end, this chapter offers a historiography of …

    verfasst von:
    Soudhamini Soudhamini
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  4. 2024 | Buch

    Screenwriting for Virtual Reality

    Story, Space and Experience

    This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars …

    Buchreihe:
    Palgrave Studies in Screenwriting
    Verlag:
    Springer International Publishing
  5. 2024 | OriginalPaper | Buchkapitel

    Virtual Mirror for Maintenance: An Augmented Reality Support Tool

    This work aims to propose a virtual mirror as a tool for an Augmented Reality (AR) interface in support of operators who perform maintenance tasks, especially in blind areas with component occlusion. In the literature, it is still not clear what …

    verfasst von:
    Enricoandrea Laviola, Sara Romano, Michele Gattullo, Antonio Emmanuele Uva
    Erschienen in:
    Design Tools and Methods in Industrial Engineering III (2024)
  6. 2024 | OriginalPaper | Buchkapitel

    Maintenance Procedure on WCLL Ancillary System–Virtual Reality Application

    Technologies such as Augmented Reality and Virtual Reality (AR-VR) are changing the way to design the models. These technologies prove useful across all design phases, yet their greatest application lies in supporting the entire life cycle of a …

    verfasst von:
    Ugo Bonavolontà, Jacopo Giacomel, Domenico Marzullo
    Erschienen in:
    Design Tools and Methods in Industrial Engineering III (2024)
  7. 2024 | OriginalPaper | Buchkapitel

    Screenwriting for Virtual Reality: Future Directions

    This concluding chapter reflects upon the critical themes emerging from the scholarship featured in this collection Screenwriting for Virtual Reality: Story, Space and Experience (Dooley and Munt 2024) and considers ongoing issues for both …

    verfasst von:
    Kath Dooley, Alex Munt
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  8. 2024 | OriginalPaper | Buchkapitel

    An Introduction to Screenwriting for Virtual Reality

    This introductory chapter presents an overview of recent developments in virtual reality as an entertainment medium and a review of related academic scholarship on ‘writing’ for VR. This term is used to refer to a range of activities involved in …

    verfasst von:
    Kath Dooley, Alex Munt
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  9. 2024 | OriginalPaper | Buchkapitel

    A Shrinkwrap Method for Quickly Generating Virtual Prototypes for Extended Reality

    Extended Reality (XR) applications require Photorealistic Virtual Prototypes (PVPs), usually obtained by generating a polygon-based textured model of the original CAD (Computer Aided Design). Getting PVPs requires specific rendering and texturing …

    verfasst von:
    Paolo Senesi, Barbara Lonzi, Alessandra Papetti, Michele Germani, Marco Mandolini
    Erschienen in:
    Design Tools and Methods in Industrial Engineering III (2024)
  10. 2024 | OriginalPaper | Buchkapitel

    A User-Centered Study on Virtual Reality Training Systems’ Design Features

    This paper introduces a unique, feature-based methodology for determining the best design features of a Virtual Reality Training System (VRTS). It offers a holistic approach by using a revised Technology Acceptance Questionnaire, which assesses …

    verfasst von:
    Sara Buonocore, Alessandro Guerra, Raffaele De Amicis, Marcello Benincasa, Valerio Minopoli, Giuseppe Di Gironimo
    Erschienen in:
    Design Tools and Methods in Industrial Engineering III (2024)
  11. 2024 | OriginalPaper | Buchkapitel

    The Nature of Narration in Cinematic Virtual Reality

    This chapter explores the dynamics of narration in cinematic virtual reality filmmaking (CVR), with a focus on the options for the positioning of the viewer, who find themselves in the middle of the story world, with control over their gaze.

    verfasst von:
    Simon Weaving
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  12. 01.05.2024 | OriginalPaper

    Innovative Training Methods in Automotive Engineering Using Virtual Reality

    The use of virtual reality methods in vehicle development leads to higher quality products that can be developed more time-efficiently and cost-effectively. In addition to the head-mounted displays currently in use, a future-oriented virtual

  13. 2024 | OriginalPaper | Buchkapitel

    Cinematic Virtual Reality: Towards an Optics of Eco-Screenwriting

    Whilst cinematic virtual reality (CVR) has just a brief history, there are notable shifts in its trajectory. After an early wave of theorisation which centred on CVR as a lens-based medium remediated from traditional filmmaking practices, the …

    verfasst von:
    Alex Munt
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  14. Open Access 06.05.2024 | Online First

    Neural digital twins: reconstructing complex medical environments for spatial planning in virtual reality

    The increasing number of machines, robots, and tools in the modern operating room (OR) due to technological advancements and specialization poses a challenge for space management and complexity reduction [ 1 ]. Planning the required tools and their …

  15. Open Access 04.05.2024 | Online First

    “People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality

    Social Virtual Reality (VR) is growing in popularity and has drawn the attention of HCI academics. Social VR experiences harassment just like other online environments. The Trust System (TS) in VRChat, one of the most prominent social VR …

  16. 10.05.2024 | Online First

    Acquisition of aseptic techniques using virtual reality: a randomized trial on performance, emotion and experience

    The aseptic technique is essential for minimizing contamination in cell and tissue culture. However, biomedical science undergraduates in Universiti Putra Malaysia face challenges in acquiring hands-on learning experience on proper aseptic …

  17. 2024 | OriginalPaper | Buchkapitel

    User-Centered Design of Co-design Experience Based on X-Reality and Virtual Simulation

    The growing importance of the human-centric perspective, emphasized by the transition to Industry 5.0, and the diffusion of the mass customization paradigm increase the need for methods and tools to support the user-centered design (UCD) and …

    verfasst von:
    Marianna Ciccarelli, Alessandra Papetti, Paolo Senesi, Barbara Lonzi, Michele Germani
    Erschienen in:
    Design Tools and Methods in Industrial Engineering III (2024)
  18. 2024 | OriginalPaper | Buchkapitel

    Virtual Reality in 3D Wind Flow Modelling for Sustainable Urban Building Design

    Wind flow cannot be visualized by human’s eyes, but it can be observed by looking at the effects of the wind, for example, trees, wind turbine and when it hits our body whilst passing the area with the wind flow. It is hard to visualize the effect …

    verfasst von:
    Nurfairunnajiha Ridzuan, Uznir Ujang, Tan Liat Choon, Suhaibah Azri
    Erschienen in:
    Recent Advances in Environmental Science from the Euro-Mediterranean and Surrounding Regions (3rd Edition) (2024)
  19. 2024 | OriginalPaper | Buchkapitel

    A Combination of Geomatic Techniques for Modelling the Urban Environment in Virtual Reality

    Historical city centres represent invaluable cultural and architectural heritage, often facing challenges such as neglect, urbanisation, and dwindling visitor engagement. Italian city centres are usually rich in historical buildings, statues and …

    verfasst von:
    Claudio Spadavecchia, Elena Belcore, Vincenzo Di Pietra, Nives Grasso
    Erschienen in:
    Geographical Information Systems Theory, Applications and Management (2024)
  20. 2024 | OriginalPaper | Buchkapitel

    Virtual Stigmometer Widget (ViSti) for Precise 5DOF Dental Drill Tool Positioning with Augmented Reality

    Dental tool positioning is a challenging manual operation that requires precise 5DOF positioning of the drill -rotation around the tool is not influential- minimal error can result in grave consequences such as nerve and bone damage. Augmented …

    verfasst von:
    Mine Dastan, Antonio Boccaccio, Antonio Emmanuele Uva, Michele Fiorentino
    Erschienen in:
    Design Tools and Methods in Industrial Engineering III (2024)

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