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2024 | OriginalPaper | Buchkapitel

6. Assessing the Attainability of Video Game Experiences

verfasst von : Adam Palmquist, Izabella Jedel, Ole Goethe

Erschienen in: Universal Design in Video Games

Verlag: Springer International Publishing

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Abstract

This chapter delves into the methodology for conducting an Attainable Gaming Experience (AGE) design assessment, applicable to video game artifacts at various stages of development—from inception to completion. The chapter explores the advantages and disadvantages of adopting a multimodal approach for evaluating AGE design, aiming to ensure that the game experience is accessible to a diverse audience. It further contrasts the effectiveness of expert testers with specialized knowledge against employing community testers who represent a range of physical, sensory, or cognitive conditions. Additionally, the chapter provides a comprehensive outline of crucial considerations within these assessments, guided by the four core AGE design heuristics.

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Metadaten
Titel
Assessing the Attainability of Video Game Experiences
verfasst von
Adam Palmquist
Izabella Jedel
Ole Goethe
Copyright-Jahr
2024
DOI
https://doi.org/10.1007/978-3-031-30595-5_6

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